EECS 487 Links Page


General Computer Graphics Links

Glossary of Introductory Computer Graphics  This is a very good list of terms.

 
 
 


Computer Graphics Book List

  A Trip Down the Graphics Pipeline

Academic Press/Morgan Kaufmann;
ISBN: 1558603875

Dirty Pixels

Academic Press/Morgan Kaufmann
ISBN: 1558604553

OpenGL(r) 1.2 Programming Guide

Addison-Wesley Pub Co
ISBN: 0201604582

OpenGL Reference Manual

Addison-Wesley Pub Co
ISBN: 0201657651
 

Computer Graphics : Principles and Practice

Addison-Wesley Pub Co
ISBN: 0201848406
 

3D Computer Graphics

Addison-Wesley Pub Co
ISBN: 0201398559

Graphics Gems I thru V

Academic Press
ISBN: 0122861663   ISBN: 0120644819  ISBN: 0124096735  ISBN: 0125434553


Morgan Kaufmann Publishers
ISBN: 0123361559

Fractal Geometry of Nature

 W H Freeman & Co.
ISBN: 0716711869
 

       Fractals, Chaos, Power Laws :
     Minutes from an Infinite Paradise

  W H Freeman & Co.
ISBN: 0716723573

 Fractals Everywhere

                         Morgan Kaufmann Publishers
                                ISBN: 0120790610

Chaos and Fractals :
New Frontiers of Science

Springer Verlag
ISBN: 0387979034

The Science of Fractal Images

(Out of Print)

     Springer Verlag
ISBN: 3540966080
 

The Illusion of Life: Disney Animation

Hyperion
ISBN: 0786860707

Digital Cinematography

Morgan Kaufmann Publishers
ISBN: 0122088751

Digital Character Animation

New Riders Publishing
ISBN: 1562055593

Digital Character Animation 2 :
Essential Techniques

 New Riders Publishing
ISBN: 1562059300


General Staring Points

OpenGL web page OpenGL® for SolarisTM
Mesa Web Page

Man Pages

OpenGL Man Pages

 

OpenGL FAQs

OpenGL Basics FAQ OpenGL Technical FAQ

 
 

Getting OpenGL

The following are sources of OpenGL implementations:

For Unix Platforms look at OpenGL Hardware Vendors.

For PC and Mac look at Documentation/Implementations/Win9x & WinNT

Mesa is a free software-only implementation of OpenGL. It has been written by Brian Paul and compiles on every desktop platform known. Those of you programming at home in Linux, will want this one.  Also look at  Documentation/Implementations/Mesa for other links to Mesa.
 

In-depth OpenGL tips, algorithms, etc.

These pages are intended for 'additional' study. These are not specific topics that are intended to be tested or known for class. Some of these are a little more advanced, and are here for those that want to push further.

OpenGL Tutorials and Tips

General Algorithms (not necessarily OpenGL)