The papers listed first in each category are the ones we will all
read. Some additional papers (under the heading "also of interest") are
listed because the presenters may consider reading them and covering
them in their presentations. The links on this page point to locally
cached copies of the papers. In many cases you can find additional
materials (e.g. movie files) if you do a web search for the paper title.
Presentations should certainly include accompanying movies when they
are available!
(Additional incentive for presenters to do a web search: in some
cases, powerpoint slides accompanying the paper can be found online as
well.)
Abstraction
Also of interest:
Painterly rendering
Also of interest:
Halftoning, pen and ink
- Computer-Generated Pen-And-Ink
Illustration. Georges Winkenbach, David H. Salesin. Proceedings of
SIGGRAPH 94. pp. 91-100, 1994.
- Orientable Textures for
Image-Based Pen-and-Ink Illustration. Michael P. Salisbury, Michael
T. Wong, John F. Hughes, David H. Salesin. Proceedings of SIGGRAPH 97.
pp. 401-406, 1997.
- Decoupling Strokes and High-Level
Attributes for Interactive Traditional Drawing. Fredo Durand, Victor
Ostromoukhov, Mathieu Miller, Francois Duranleau, Julie Dorsey.
Rendering Techniques 2001: 12th Eurographics Workshop on Rendering. pp.
71-82, 2001.
Also of interest:
Silhouettes
- A Developer's Guide to Silhouette
Algorithms for Polygonal Models. Tobias Isenberg, Bert Freudenberg,
Nick Halper, Stefan Schlechtweg, and Thomas Strothotte. IEEE Computer
Graphics & Applications v.23 no.4 (2003), Special Issue on
Non-photrealistic Rendering.
- Suggestive Contours for
Conveying Shape. Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz,
Anthony Santella. ACM Transactions on Graphics. 22(3), pp. 848-855, 2003.
- Illustrating Smooth Surfaces.
Aaron Hertzmann, Denis Zorin. Proceedings of ACM SIGGRAPH 2000. pp.
517-526, 2000.
Also of interest:
- Silhouette Clipping. Pedro V.
Sander, Xianfeng Gu, Steven J. Gortler, Hugues Hoppe, John Snyder.
Proceedings of ACM SIGGRAPH 2000. pp. 327-334, 2000.
Modeling 1
-
SKETCH: An Interface for Sketching 3D Scenes. Robert C. Zeleznik,
Kenneth P. Herndon, John F. Hughes. Proceedings of SIGGRAPH 96. pp.
163-170, 1996.
HTML
version of the paper (lacks images, and not convenient for printing).
PDF version, missing figures and results
images (at least you can print it).
project
page (has a few images).
The video is on reserve at the Media Union Library (2nd floor).
- Teddy: A Sketching Interface for
3D Freeform Design. Takeo Igarashi, Satoshi Matsuoka, Hidehiko
Tanaka. Proceedings of SIGGRAPH 99. pp. 409-416, 1999.
The video is on reserve at the Media Union Library (2nd floor).
- A Projective Drawing System.
Osama Tolba, Julie Dorsey, Leonard McMillan. 2001 ACM Symposium on
Interactive 3D Graphics. pp. 25-34, 2001.
Also of interest:
Modeling 2
- Harold: A World Made of Drawings.
Jonathan M. Cohen, John F. Hughes, Robert C. Zeleznik. NPAR 2000 : First
International Symposium on Non Photorealistic Animation and Rendering.
pp. 83-90, 2000.
- CavePainting: A Fully Immersive
3D Artistic Medium and Interactive Experience. Daniel F. Keefe,
Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J.
LaViola Jr.. 2001 ACM Symposium on Interactive 3D Graphics. pp. 85-94,
2001.
- Drawing for Illustration and Annotation
in 3D. David Bourguignon, Marie-Paule Cani and George Drettakis.
Computer Graphics Forum, Volume 20, September 2001 (EUROGRAPHICS). Pages
C114--C122.
Pattern synthesis and transfer
- Image Analogies. Aaron
Hertzmann, Charles E. Jacobs, Nuria Oliver, Brian Curless, David H.
Salesin. Proceedings of ACM SIGGRAPH 2001. pp. 327-340, 2001.
- Fast Texture Transfer.
Michael Ashikhmin. IEEE Computer Graphics & Applications v.23 no.4
(2003), Special Issue on Non-photrealistic Rendering.
- Computer-Generated Floral Ornament.
Michael T. Wong, Douglas E. Zongker, David H. Salesin. Proceedings of
SIGGRAPH 98. pp. 423-434, 1998.
Hardware accelerated methods
- Real-Time Halftoning: A
Primitive For Non-Photorealistic Shading. Bert Freudenberg, Maic
Masuch, Thomas Strothotte. In Rendering Techniques 2002, Proceedings
13th Eurographics Workshop, pp. 227-231, 2002.
- Real-Time Hatching. Emil Praun,
Hugues Hoppe, Matthew Webb, Adam Finkelstein. Proceedings of ACM
SIGGRAPH 2001. pp. 579-584, 2001.
- Hardware Support for
Non-Photorealistic Rendering.Ramesh Raskar. SIGGRAPH/Eurographics
Workshop on Graphics Hardware (HWWS), August 2001.
Also of interest:
Alternate pipeline
Non-traditional perspective