Tech Transfer Spotlights
GoKnow
Detroit News Article: Innovative Software Paves Way for Learning
(Feb. 20, 2005)
Elliot Soloway:
Making an Impact on Education
There's a quiet revolution taking place
in classrooms from New York to Norway. Thousands of K-12 students are
trading in their textbooks for handheld computers loaded with software
programs that are both powerful and fun to use. Thanks in large part to
these new educational tools, students are not only enjoying the learning
process as never before but also excelling in national standardized
tests. In fact, scores in math and science are jumping by as much as 15
percent. Surprising? Not to UM computer scientist and Arthur F. Thurnau
Professor Elliot Soloway, who helped set the revolution in motion
and-along with his students-developed the software that's powering the
handheld movement.
The Evolution of an Educator:
Computer scientist. Inventor. Mentor. Consultant. Software designer.
Businessman. Elliot Soloway is all of these things. But the role he
relishes most-the one that defines him and inspires him-is that of
educator.
It hasn't always been that way. Back in
the 1980s, as a junior faculty member at Yale University, Soloway
devoted himself to research in artificial intelligence (AI). But in
1988, the year he was recruited to the University of Michigan,
everything changed. "As a new faculty person and a new parent, it
suddenly dawned on me that instead of making machines smarter, I should
be using my time to make kids smarter. So I stopped doing AI and started
working in schools, trying to make technology an effective tool in the
classroom. Then I discovered that schools don't want technology. They
want curriculum."
That rude awakening led Soloway to UM
School of Education Professor Phyllis Blumenfeld, who became his
collaborator in creating educational tools to promote inquiry-based
learning in middle school science. By 1990, Soloway and Blumenfeld were
working with Professors Joseph Krajcik, a specialist in science
education, and Ronald Marx, an educational psychologist. Following a
spate of National Science Foundation grants and the launch of successful
software programs, the four core faculty established HI-CE, the Center
for Highly Interactive Computing in Education, a research collaborative
that continues to attract faculty from around the University.
Reaching Out to the Digital
Generation: "Kids today are digital-age kids," says Soloway.
"Technology is an integral part of their lives. And we have astonishing
data from 28 middle schools in Detroit proving that technology is the
hook, the way to engage digital-age kids in science." To make learning
more appealing, Soloway and his colleagues began promoting handheld
computers as the most task-appropriate classroom learning tools, based
on their size, cost and power. With generous funding from NSF,
Microsoft, Intel, and Apple, they developed nearly two dozen educational
software programs.
In 2000, guided by UM Tech Transfer, the
HI-CE faculty formed a start-up called GoKnow, Inc. for the purpose of
licensing its software and introducing its technology to as many schools
as possible. As Soloway explains, "No one understands our products
better than we do. So, with the help of UM Tech Transfer, we decided to
create our own business and our own distribution channels."
Helping Students Learn How To Fly:
Soloway's goal, always, has been to give students the tools and freedom
they need to make their own discoveries. As third-grade teacher Janine
Kopera emphasizes, "He understands how students learn, and he places
that knowledge at the core of his work."
It's a pedagogical model that Soloway
uses in his own university courses as well, preferring to let his
students "learn how to fly." Beginning in the summer of 2001,
Soloway-who holds appointments in the School of Education, the College
of Engineering and the School of Information-enlisted undergraduates in
the task of creating software for grades K-12. One of those students,
Adam Wieczorek, observes that Soloway has "a rare gift for understanding
how technology can be applied in the real world." This freewheeling
approach has led to the development of an entire suite of productivity
tools for handheld computers.
Of course, the point of all this immense
creativity has been to move technology out of academic research settings
and into real-world classrooms. "I'm grateful for the opportunity we've
had to launch our own business," says Soloway. "We now have customers in
England, Norway, Canada, and Mexico as well as the U.S."
A Teacher-First, Last and Always:
Despite his successful venture into the business world, Elliot Soloway's
real love is education, and it shows. Two years ago, he won the
University's Golden Apple Award for Teaching, and this year he was named
Teacher of the Year by the Electrical Engineering and Computer Science
Honor Society. "I've found my calling," he declares. Ph.D. student Katy
Luchini Colbry couldn't agree more, describing Soloway as "an
outstanding teacher at the forefront of ed-tech research, who offers a
combination of computer science, education and classroom work that's
simply not available elsewhere."
And what will Elliot Soloway be doing in
the near future? "I want to give something back," he says, "in gratitude
for my own excellent public school education. A lot of my work will
continue to be focused in Detroit schools. That's both a privilege and a
painful experience. The kids in Detroit don't have a lot of hope. But
when you see them dancing with the technology, you see that there is
hope. And where there's hope, there's life. And where there's life,
there's opportunity. For me, technology is a vehicle for building hope
and opportunity."
Copyright, Regents of the University of
Michigan
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