Auditory Signal Processing and Engineering

How we hear determines what we hear. Therefore, any systematic understanding of interactive systems involving audio must begin with the human listener and what they perceive. My research, and that of my students, integrates what we know about hearing with what we know about sound producing objects to create and develop a variety of interactive systems. Our most recent efforts are in the areas of immersive spatial audio, vocal pedagogy, and sound quality engineering. We are also interested in exploring fundamental aspects of auditory perception, ranging from elementary pitch perception to the perception of more complex, stochastically organized sounds, and in the integration of what we learn from these studies into models of cognitive architecture.

CSE Faculty

Mower Provost, Emily

ECE Faculty

Wakefield, Gregory H.