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AuxRefImage Member List

This is the complete list of members for AuxRefImage, including all inherited members.

_camAuxRefImage [protected]
_formatRefImage [protected]
_half_heightCoordSystem2d [protected]
_half_min_dimCoordSystem2d [protected]
_half_widthCoordSystem2d [protected]
_hashAuxRefImage [protected, static]
_heightCoordSystem2d [protected]
_listAuxRefImage [protected]
_maxCoordSystem2d [protected]
_ndc_offsetCoordSystem2d [protected]
_ref_img_typeRefImage [protected]
_rend_strRefImage [protected]
_typeRefImage [protected]
_valuesArray2d< GLuint > [protected]
_viewRefImage [protected]
_widthCoordSystem2d [protected]
add(CAUX_JOBptr &j)AuxRefImage [inline]
allocate()Array2d< GLuint > [inline, protected]
alpha(uint id) const RefImage [inline]
alpha(CNDCpt &ndc) const RefImage [inline]
alpha(Cpoint2i &pix) const RefImage [inline]
alpha(int x, int y) const RefImage [inline]
Array2d()Array2d< GLuint > [inline]
Array2d(const Array2d< GLuint > &arr)Array2d< GLuint > [inline]
AuxRefImage(CVIEWptr &v)AuxRefImage [protected]
blend(int x, int y, CCOLOR &c, double alpha)RefImage [inline]
blue(uint id) const RefImage [inline]
blue(CNDCpt &ndc) const RefImage [inline]
blue(Cpoint2i &pix) const RefImage [inline]
blue(int x, int y) const RefImage [inline]
clear(int clear_val=0)Array2d< GLuint > [inline]
color(int x, int y) const RefImage [inline]
color(CNDCpt &ndc) const RefImage [inline]
CoordSystem2d()CoordSystem2d [inline]
copy_rgb(Image &img) const RefImage
draw_FB() const RefImage
draw_objects(CGELlist &) const AuxRefImage [virtual]
fill(uchar r, uchar g, uchar b, uchar a=255U)RefImage [inline]
fill(uint fill_color)RefImage
find_val_in_box(uint v, Cpoint2i &center, uint rad=1) const RefImage
find_val_in_box(uint v, CNDCpt &center, uint rad=1) const RefImage [inline]
find_val_in_box(uint v, uint mask, Cpoint2i &center, uint rad=1, int nbr=256) const RefImage
find_val_in_box(uint v, uint mask, CNDCpt &center, uint rad=1, int nbr=256) const RefImage [inline]
green(uint id) const RefImage [inline]
green(CNDCpt &ndc) const RefImage [inline]
green(Cpoint2i &pix) const RefImage [inline]
green(int x, int y) const RefImage [inline]
grey(uint id) const RefImage [inline]
grey(CNDCpt &ndc) const RefImage [inline]
grey(Cpoint2i &pix) const RefImage [inline]
grey(int x, int y) const RefImage [inline]
grey_d(uint id) const RefImage [inline]
grey_d(CNDCpt &ndc) const RefImage [inline]
grey_d(Cpoint2i &pix) const RefImage [inline]
grey_d(int x, int y) const RefImage [inline]
height() const CoordSystem2d [inline]
lookup(CVIEWptr &v)AuxRefImage [static]
max() const CoordSystem2d [inline]
ndc_offset()CoordSystem2d [inline]
ndc_to_pix(CNDCpt &ndc) const CoordSystem2d [inline]
ndc_to_uint(CNDCpt &ndc) const CoordSystem2d [inline]
needs_update()AuxRefImage [protected]
pix_in_range(Cpoint2i &pix) const CoordSystem2d [inline]
pix_to_ndc(Cpoint2i &pix) const CoordSystem2d [inline]
pix_to_uint(Cpoint2i &pix) const CoordSystem2d [inline]
read_FB()RefImage [inline]
read_file(char *file)RefImage
red(uint id) const RefImage [inline]
red(CNDCpt &ndc) const RefImage [inline]
red(Cpoint2i &pix) const RefImage [inline]
red(int x, int y) const RefImage [inline]
RefImage(CVIEWptr &v, Cstr_ptr &rend_str=RSMOOTH_SHADE, GLenum format=GL_RGBA, GLenum type=GL_UNSIGNED_BYTE)RefImage [inline]
rem(CAUX_JOBptr &j)AuxRefImage [inline]
resize(uint new_w, uint new_h)Array2d< GLuint > [inline, virtual]
set(Cpoint2i &pix, uint rgba_color)RefImage [inline]
set(Cpoint2i &pix, uchar r, uchar g, uchar b, uchar a=255U)RefImage [inline]
set(int x, int y, uint rgba_color)RefImage [inline]
set(int x, int y, uchar r, uchar g, uchar b, uchar a=255U)RefImage [inline]
set(int x, int y, CCOLOR &c, double alpha=1)RefImage [inline]
set_ndc_offset(CNDCvec &v)CoordSystem2d [inline]
uint_in_range(uint id) const CoordSystem2d [inline]
uint_to_ndc(uint id) const CoordSystem2d [inline]
uint_to_pix(uint id) const CoordSystem2d [inline]
update()AuxRefImage [virtual]
val(uint id) const Array2d< GLuint > [inline]
val(CNDCpt &ndc) const Array2d< GLuint > [inline]
val(Cpoint2i &pix) const Array2d< GLuint > [inline]
val(int x, int y) const Array2d< GLuint > [inline]
view() const RefImage [inline]
width() const CoordSystem2d [inline]
write_file(char *file)RefImage
~Array2d()Array2d< GLuint > [inline, virtual]
~AuxRefImage()AuxRefImage [inline, virtual]
~CoordSystem2d()CoordSystem2d [inline, virtual]


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