| _alphas | GTexture | [protected] |
| _begin_tag | GTexture | [protected, static] |
| _cb | GTexture | [protected] |
| _copy | DATA_ITEM | [protected] |
| _ctrl | GTexture | [protected] |
| _DEFINERtags | DATA_ITEM | [protected] |
| _did_init | GLSLNormalShader | [protected, static] |
| _dl | BasicTexture | [protected] |
| _end_tag | GTexture | [protected, static] |
| _instance | GLSLNormalShader | [protected, static] |
| _patch | GTexture | [protected] |
| _program | GLSLNormalShader | [protected, static] |
| _tex_ref_shader | GLSLShader | [protected] |
| _type_name | GTexture | [protected, static] |
| activate_program() | GLSLShader | [inline, protected] |
| activate_texture(TEXTUREglptr &tex) | GLSLShader | [static] |
| activate_textures() | GLSLShader | [inline, virtual] |
| add_decoder(Cstr_ptr &d, DATA_ITEM *di, int copy=-1) | DATA_ITEM | [static] |
| add_tags() const | DATA_ITEM | [inline, virtual] |
| alpha() const | GTexture | [inline] |
| attach_shaders(CARRAY< GLuint > &shaders, GLuint prog) | GLSLShader | [protected, static] |
| BasicTexture(Patch *patch=0, StripCB *cb=0) | BasicTexture | [inline] |
| bind_attributes(GLuint prog) | GLSLShader | [inline, virtual] |
| BMESHdrawable() | BMESHdrawable | [inline] |
| cb() const | GTexture | [inline] |
| changed() | BasicTexture | [inline, virtual] |
| check_patch_texture_map() | OGLTexture | [protected] |
| class_name() const =0 | DATA_ITEM | [pure virtual] |
| compile_shader(Cstr_ptr >ex_name, GLuint shader) | GLSLShader | [protected, static] |
| ctrl() const | GTexture | [inline] |
| DATA_ITEM(int copy=0) | DATA_ITEM | [inline] |
| deactivate_program() const | GLSLShader | [inline, protected] |
| decode(STDdstream &d) | DATA_ITEM | [virtual] |
| Decode(STDdstream &d, int DelayDecoding=0) | DATA_ITEM | [static] |
| DEFINE_RTTI_METHODS2("BasicTexture", OGLTexture, CDATA_ITEM *) | BasicTexture | |
| OGLTexture::DEFINE_RTTI_METHODS2("OGLTexture", GTexture, CDATA_ITEM *) | OGLTexture | |
| DEFINE_RTTI_METHODS3("GLSL_NORMAL", GLSLNormalShader *, GLSLShader, CDATA_ITEM *) | GLSLNormalShader | |
| GLSLShader::DEFINE_RTTI_METHODS3("GLSLShader", GLSLShader *, BasicTexture, CDATA_ITEM *) | GLSLShader | |
| BasicTexture::DEFINE_RTTI_METHODS3("Textured patch", GTexture *, DATA_ITEM, CDATA_ITEM *) | GTexture | |
| delete_dl() | BasicTexture | [inline, protected] |
| delete_program(GLuint &prog) | GLSLShader | [protected, static] |
| delete_shader(GLuint shader) | GLSLShader | [protected, static] |
| delete_shaders(CARRAY< GLuint > &shaders) | GLSLShader | [protected, static] |
| di_hash() | DATA_ITEM | [inline, static] |
| did_init() | GLSLNormalShader | [inline, virtual] |
| dl_valid(CVIEWptr &v) | BasicTexture | [virtual] |
| draw(CVIEWptr &v) | GLSLShader | [virtual] |
| draw_color_ref() | RefImageClient | [inline, virtual] |
| draw_color_ref_2() | RefImageClient | [inline, virtual] |
| draw_filled_tris(double alpha) | GTexture | [inline, virtual] |
| draw_final(CVIEWptr &) | RefImageClient | [inline, virtual] |
| draw_id_creases(GLfloat width) | OGLTexture | |
| draw_id_ref() | OGLTexture | [virtual] |
| draw_id_ref_pre1() | RefImageClient | [inline, virtual] |
| draw_id_ref_pre2() | RefImageClient | [inline, virtual] |
| draw_id_ref_pre3() | RefImageClient | [inline, virtual] |
| draw_id_ref_pre4() | RefImageClient | [inline, virtual] |
| draw_id_sils(bool omit_concave_sils, GLfloat width) | OGLTexture | |
| draw_id_triangles(bool use_polygon_offset, bool draw_id_colors, double offset_factor=Config::get_var_dbl("BMESH_OFFSET_FACTOR", 12.0, true), double offset_units=Config::get_var_dbl("BMESH_OFFSET_UNITS", 1.0, true)) | OGLTexture | |
| draw_non_filled_tris(double alpha) | GTexture | [inline, virtual] |
| draw_ref_img(ref_img_t t) | RefImageClient | [inline, virtual] |
| draw_stencil() | OGLTexture | |
| draw_tex_mem_ref() | RefImageClient | [inline, virtual] |
| draw_vert_and_edge_strips(bool disable_lights=0, GLfloat line_width=3, GLfloat point_size=5, bool set_color=1, CCOLOR &color=COLOR::black) const | OGLTexture | |
| draw_vis_ref() | OGLTexture | [virtual] |
| draw_with_alpha(double alpha) | GTexture | [inline, virtual] |
| draws_filled() const | GTexture | [inline, virtual] |
| dup() const | GLSLNormalShader | [inline, virtual] |
| format(STDdstream &d) const | DATA_ITEM | [virtual] |
| fp_filename() | GLSLNormalShader | [inline, protected, virtual] |
| fp_filenames() | GLSLShader | [inline, protected, virtual] |
| fp_name(Cstr_ptr &name) const | GLSLShader | [inline] |
| get_instance() | GLSLNormalShader | [static] |
| get_uniform_loc(Cstr_ptr &name, GLint &loc) | GLSLShader | |
| get_uniform_loc(Cstr_ptr &name) | GLSLShader | [inline] |
| get_variable_locs() | GLSLNormalShader | [virtual] |
| GLSLNormalShader(Patch *patch=0) | GLSLNormalShader | |
| GLSLShader(Patch *patch=0, StripCB *cb=0) | GLSLShader | |
| GTexture(Patch *p=0, StripCB *cb=0) | GTexture | |
| gtextures() const | GTexture | [inline, virtual] |
| init() | GLSLShader | [protected] |
| init_textures() | GLSLShader | [inline, virtual] |
| is_of_type(Cstr_ptr &t) const | DATA_ITEM | [inline, virtual] |
| link_program(Cstr_ptr >ex_name, GLuint prog) | GLSLShader | [protected, static] |
| load_shader(Cstr_ptr >ex_name, Cstr_ptr &filename, GLenum type) | GLSLShader | [protected, static] |
| load_shaders(Cstr_ptr >ex_name, Cstr_list &filenames, ARRAY< GLuint > &shaders, GLenum type) | GLSLShader | [protected, static] |
| load_texture(TEXTUREglptr &tex) | GLSLShader | [static] |
| lookup(Cstr_ptr &d) | DATA_ITEM | [inline, static] |
| mesh() const | GTexture | [inline] |
| OGLTexture(Patch *patch=0, StripCB *cb=0) | OGLTexture | [inline] |
| patch() const | GTexture | [inline] |
| pop_alpha() | GTexture | [inline, virtual] |
| print_info(Cstr_ptr >ex_name, GLuint obj) | GLSLShader | [protected, static] |
| print_shader_source(GLuint shader) | GLSLShader | [protected, static] |
| program() | GLSLNormalShader | [inline, virtual] |
| push_alpha(double a) | GTexture | [inline, virtual] |
| read_file(Cstr_ptr >ex_name, Cstr_ptr &filename, GLint &len) | GLSLShader | [protected, static] |
| read_stream(istream &, str_list &) | GTexture | [inline, virtual] |
| recompute() | DATA_ITEM | [inline, virtual] |
| REF_IMG_COLOR enum value | RefImageClient | |
| REF_IMG_COLOR_2 enum value | RefImageClient | |
| REF_IMG_ID enum value | RefImageClient | |
| REF_IMG_ID_PRE1 enum value | RefImageClient | |
| REF_IMG_ID_PRE2 enum value | RefImageClient | |
| REF_IMG_ID_PRE3 enum value | RefImageClient | |
| REF_IMG_ID_PRE4 enum value | RefImageClient | |
| REF_IMG_NONE enum value | RefImageClient | |
| ref_img_t enum name | RefImageClient | |
| REF_IMG_TEX_MEM enum value | RefImageClient | |
| RefImageClient() | RefImageClient | [inline] |
| restore_gl_state() const | GLSLShader | [virtual] |
| set_cb(StripCB *cb) | GTexture | [inline] |
| set_color(CCOLOR &) | GTexture | [inline, virtual] |
| set_ctrl(GTexture *c) | GTexture | [inline] |
| set_default_decoder(DATA_ITEM *(*d)(STDdstream &, Cstr_ptr &, DATA_ITEM *)) | DATA_ITEM | [inline, static] |
| set_face_culling() const | OGLTexture | |
| set_gl_state(GLbitfield mask=0) const | GLSLShader | [virtual] |
| set_patch(Patch *p) | GTexture | [inline, virtual] |
| set_ref_tex_shader() | GLSLShader | [protected, virtual] |
| set_uniform_variables() const | GLSLNormalShader | [virtual] |
| shader_path() const | GLSLShader | [inline] |
| DATA_ITEM::static_name() | DATA_ITEM | [static] |
| BMESHdrawable::static_name() | RefImageClient | [inline, static] |
| tags() const | GTexture | [virtual] |
| type() const | GTexture | [inline] |
| use_program(GLuint prog) | GLSLShader | [protected, static] |
| use_ref_image() | RefImageClient | [inline, virtual] |
| use_ref_tex_shader() | GLSLShader | [protected, virtual] |
| vp_filename() | GLSLNormalShader | [inline, protected, virtual] |
| vp_filenames() | GLSLShader | [inline, protected, virtual] |
| vp_name(Cstr_ptr &name) const | GLSLShader | [inline] |
| write_data(ostream &) const | GTexture | [inline, virtual] |
| write_stream(ostream &os) const | GTexture | [inline, virtual] |
| ~BasicTexture() | BasicTexture | [inline, virtual] |
| ~DATA_ITEM() | DATA_ITEM | [virtual] |
| ~GLSLShader() | GLSLShader | [virtual] |
| ~GTexture() | GTexture | [inline, virtual] |
| ~OGLTexture() | OGLTexture | [inline, virtual] |
| ~RefImageClient() | RefImageClient | [inline, virtual] |