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SimplexArray< L, T > Member List

This is the complete list of members for SimplexArray< L, T >, including all inherited members.

_arrayARRAY< T > [protected]
_do_indexARRAY< T > [protected]
_maxARRAY< T > [protected]
_numARRAY< T > [protected]
_uniqueARRAY< T > [protected]
add(const T &p)ARRAY< T > [inline]
add_uniquely(const T &el)ARRAY< T > [inline]
all_satisfy(CSimplexFilter &f) const SimplexArray< L, T > [inline]
any_satisfy(CSimplexFilter &f) const SimplexArray< L, T > [inline]
append(const L &list)SimplexArray< L, T > [inline]
append_ele(const T &s)SimplexArray< L, T > [inline, protected, virtual]
ARRAY(int m=0)ARRAY< T > [inline]
ARRAY(CARRAY< T > &l)ARRAY< T > [inline]
array()ARRAY< T > [inline]
begin_index()ARRAY< T > [inline]
clear()ARRAY< T > [inline, virtual]
clear_bits(uint b) const SimplexArray< L, T > [inline]
clear_ele(int)ARRAY< T > [inline, protected, virtual]
clear_flags() const SimplexArray< L, T > [inline]
clear_index(const T &el) const SimplexArray< L, T > [inline, protected, virtual]
clear_range(int i, int j)ARRAY< T > [inline, protected, virtual]
contains(const T &el) const ARRAY< T > [inline]
contains_all(const L &list) const SimplexArray< L, T > [inline]
contains_any(const L &list) const SimplexArray< L, T > [inline]
delete_all()SimplexArray< L, T > [inline]
empty() const ARRAY< T > [inline]
end_index()ARRAY< T > [inline]
extract(int start, int n) const ARRAY< T > [inline]
filter(CSimplexFilter &f) const SimplexArray< L, T > [inline]
first() const ARRAY< T > [inline]
first_satisfies(CSimplexFilter &f) const SimplexArray< L, T > [inline]
get_index(const T &s) const SimplexArray< L, T > [inline, virtual]
get_meshes() const SimplexArray< L, T > [inline]
has_duplicates() const SimplexArray< L, T > [inline]
inc_flags(uchar b=1) const SimplexArray< L, T > [inline]
insert(int ind, int num)ARRAY< T > [inline]
intersect(const L &list) const SimplexArray< L, T > [inline]
is_indexing() const ARRAY< T > [inline]
last() const ARRAY< T > [inline]
lookup_data(const T &s) const SimplexArray< L, T > [inline, protected]
mesh() const SimplexArray< L, T > [inline]
minus(const L &list) const SimplexArray< L, T > [inline]
num() const ARRAY< T > [inline]
num_satisfy(CSimplexFilter &f) const SimplexArray< L, T > [inline]
operator+(const L &list) const SimplexArray< L, T > [inline]
operator+=(const T &el)ARRAY< T > [inline]
operator+=(CARRAY< T > &b)ARRAY< T > [inline]
operator-=(const T &el)ARRAY< T > [inline]
operator-=(CARRAY< T > &l)ARRAY< T > [inline]
operator=(CARRAY< T > &b)ARRAY< T > [inline]
operator[](int j) const ARRAY< T > [inline]
pop()ARRAY< T > [inline]
pull_element(const T &p)ARRAY< T > [inline]
pull_index(int k)ARRAY< T > [inline]
push(const T &p)ARRAY< T > [inline]
put_data(const T &s) const SimplexArray< L, T > [inline, protected]
realloc(int new_max=0)ARRAY< T > [inline, virtual]
rem(const T &p)ARRAY< T > [inline]
remove(int k)ARRAY< T > [inline]
reverse()ARRAY< T > [inline, virtual]
same_elements(const L &list) const SimplexArray< L, T > [inline]
same_mesh() const SimplexArray< L, T > [inline]
selected_elements()SimplexArray< L, T > [inline]
set_bits(uint b, int x=1) const SimplexArray< L, T > [inline]
set_flags(uchar b=1) const SimplexArray< L, T > [inline]
set_index(const T &el, int i) const SimplexArray< L, T > [inline, protected, virtual]
set_unique()ARRAY< T > [inline]
shift(int p)ARRAY< T > [inline, virtual]
SimplexArray(const ARRAY< T > &list)SimplexArray< L, T > [inline]
SimplexArray(int n=0)SimplexArray< L, T > [inline, explicit]
SimplexArray(T s)SimplexArray< L, T > [inline, explicit]
sort(compare_func_t compare)ARRAY< T > [inline, virtual]
truncate(int n)ARRAY< T > [inline, virtual]
union_no_duplicates(const L &list) const SimplexArray< L, T > [inline]
unique_elements() const SimplexArray< L, T > [inline]
unselected_elements()SimplexArray< L, T > [inline]
valid_index(int k) const ARRAY< T > [inline]
~ARRAY()ARRAY< T > [inline, virtual]
~SimplexArray()SimplexArray< L, T > [inline, virtual]


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