Connect 4 - That's right...it has claws

Cornell Project | Expansion Board Interface | Command Encoding
Cornell Project | MIT Handler | EECS 270 Lab
Manufacturer's Spec | HITACHI Spec | Umich Helpful Hints
subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link
subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link
subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link
subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link
subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link

Two Player Interactive Connect 4 by Neil Zieses & Andrew Cramer

NEIL's TASKS
CRAMER's TASKS
  • Main Game Development
  • C Code and board structure
  • Graphical Memory Maps
  • Bit to Integer Conversion for Display
  • Display Hardware
  • Display Driver (ASM CODE)
  • Timers
  • Nintendo 8 Hardware Interface
  • Nintendo 64 Hardware Interface
  • Display Hardware
  • Controller Drivers
  • Interrupts
  • Int_Handler
  • Timers

 

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