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Let me know if there are any "required reading"
graphics site that I should add to the list. Thanks.
OpenGL, GLSL, ES, WebGL:
Direct3D:
- Engel et al., Programming Vertex, Geometry, and Pixel Shaders, 2nd ed., Direct3D 10 shader programming, with D3D 11 on the way
- Direct3D 11 Microsoft GameFest 2008
- Direct3D 10 SIGGRAPH 2007 Tutorial
- Blythe, D., "The Direct3D 10 System," Proc. ACM SIGGRAPH, 2006, and the accompanying presentation
- Direct3D 10 Documentation
- Engel, ed., The ShaderX Books
- The Direct3D Graphics Pipeline up to Direct3D 9.0
- Direct3D 9 Doc Tree Reading
- DirectX Graphics
Articles, tutorials, books:
- SIGGRAPH Archive
- Links to some SIGGRAPH 2009 courses not available in the above archive (blog entry for Oct. 4th)
- Real-Time Rendering
- Theoharis et al.
- Tom's Hardware on Graphics Cards
- ATI's Documentation
- NVidia's Documentation
- Crytek's Presentations
- Graphicspapers.com
- Angel's 5th edition
- Eberly
- GPU Gems:
1,
2,
3
- Graphics Gems
- Cg Tutorial
- Ahn, OpenGL Projection Matrix, 2008
- Object/Object Intersection Page
- Color Mixing
- Tone Mapping
- Perlin Noise
- More noise texture
- Edge Detection Tutorial
- Convolution Tutorial
- Poynton's Chapter on Gamma and FAQ
- Game Developer Magazine
- Ray Tracing News
- Ray Tracing Efficiency Issues
- 0mph global illumination forum
- Void, Quaternions, 2003
- Zorin et al.'s Subdivision GDC01 tutorial and code
- Prusiniewicz, Algorithmic Beauty of Plants
- Reynold's NPR site
- Comet's 3D modeling, texturing, lighting, animation
Graphics demoes and interactive tutorials:
Graphics tools:
Graphics data sets:
Computer Vision Information Pages
Graphics Program at Some US Universities:
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