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So many sites, so little time . . . .
Let me know if there are any "required reading"
graphics site that I should add to the list. Thanks.
OpenGL:
Direct3D:
- Engel et al., Programming Vertex, Geometry, and Pixel Shaders, 2nd ed., Direct3D 10 shader programming, with D3D 11 on the way
- Direct3D 11 Microsoft GameFest 2008
- Direct3D 10 SIGGRAPH 2007 Tutorial
- Blythe, D., "The Direct3D 10 System," Proc. ACM SIGGRAPH, 2006, and the accompanying presentation
- Direct3D 10 Documentation
- Engel, ed., The ShaderX Books
- The Direct3D Graphics Pipeline up to Direct3D 9.0
- Direct3D 9 Doc Tree Reading
- DirectX Graphics
Articles and books:
Graphics demoes and interactive tutorials:
Graphics tools:
Graphics data sets:
Computer Vision Information Pages
Graphics Track at UM:
Graphics Program at Some Other US Universities:
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